Game experts predict the imminent decline of the "mobile madness". Some believe that a renaissance and flourishing of real gaming art is coming. Others believe that the world is inevitably flying into a black hole and that games will soon simply turn people into zombies. Still others say that gambling addiction will continue to develop indefinitely, taking grotesque forms and changing marketing, media, social networks and society, but sooner or later a collapse must occur, followed by a complete rejection of previous formats.
The truth, of course, as always, is somewhere in the middle. People are saying en masse that they are tired of "getting stuck in the screens of mobile phones, PCs and TVs." pleasure" causes depression and this is already an established fact. Psychotherapists and narcologists prescribe such patients classical treatment for any addiction with a categorical refusal of the "drug."
The trend towards digital isolation and digital detox is growing. In Japan and Korea, for example, special detox sanatoriums (very similar to our dachas) are gaining popularity. You go out of town, where cambodia consumer email list there is no Internet. There, “patients” undergo digital cleansing, return to their roots, merge with nature and seek balance within themselves.
ALENA ALEKHINA
Clinical psychologist, ACT therapist, expert of the online school of psychological professions "Psychodemiya" (part of Ultimate Education)
Game creators focus on the needs of players. We can consider some of them and imagine the possible development of the industry and its impact on society:
1. Communication. Games help people get to know each other, learn to work in a team and achieve goals together. Often, you need to come to an agreement with your partners in a matter of minutes, and this helps develop communication skills and increase the speed of decision-making. Playing a game together unites people and gives them a sense of support. It can be assumed that the social part of games will actively develop, changing the ways of meeting and communicating.
The effect of "endless feed and endless
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